Underpass interface preview
Underpass · UX/UI Designer

A decision tool for accessible live music venues

Underpass is a mobile concept for people who need reliable access information before committing to a night out. Instead of burying accessibility inside venue marketing or compliance copy, it reframes venue access as comparable, updateable decision data.

Role

UX/UI Designer

Type

Mobile app concept / Accessibility product

Timeline

4-week concept sprint

Tools

Figma, Illustrator

Team

Solo

Project methodology

Keeping the concept close to evidence and decision-making

The process followed a structured research arc — grounding each decision in evidence before moving to structure, and validating assumptions before committing to visual direction.

Empathize

User interviews and secondary research: accessibility standards, advocacy writing, and community forum patterns from disability-focused audiences.

Define

Personas, pain point synthesis, and a problem statement grounded in where access uncertainty actually accumulates in the planning journey.

Competitive audit + IA

Reviewed existing venue directories and access apps, then mapped information architecture and user flows before committing to any structural decisions.

Wireframe

Low-fidelity layouts to test structure and hierarchy before moving into visual design — screens treated as testable hypotheses, not deliverables.

Usability testing

Task-based sessions to test clarity of venue profiles, filter behavior, and reporting flows — synthesis fed back directly into layout decisions.

Refine

Final UI decisions focused on comparability, confidence states, and calmer decision-making at the point of commitment.

01 — The Challenge

Helping people decide whether a venue will actually work before they arrive

Finding a live music venue that works for your body, mobility needs, or sensory thresholds is still too dependent on guesswork. Venue websites flatten access into a single paragraph; community reviews are inconsistent, anecdotal, and hard to compare.

The design problem was to replace that guesswork with a calmer decision layer — something people could consult before buying tickets or traveling across the city.

01

Principle

Trust over polish

People need to know what they can rely on and what still needs checking. A rough but honest signal is more useful than a polished screen that overpromises.

02

Principle

Accessibility as a system

No one judges a venue by one feature. Entrances, toilets, seating, sound, sightlines, and staff support all add up to the real experience.

03

Principle

Reduce decision fatigue

The interface should help people rule venues in or out quickly, then open up detail only when they need nuance, proof, or edge cases.

02 — Discovery

From venue listing to access decision tool

The early phase focused on where uncertainty actually builds. Instead of treating accessibility as one venue attribute, the research reframed it as a sequence of risk checks across planning, arrival, circulation, and participation.

That changed the product definition. Underpass stopped being a directory and became a decision-support tool — one that had to hold structured facts alongside partial data, user reports, and access conditions that shift from event to event.

Discovery artifact

A key persona kept the product grounded in planning, arrival, and uncertainty

The persona work clarified that users were not just browsing venues. They were weighing access, risk, timing, and trust before deciding whether a space was actually usable. That framing helped shape discovery, reporting, and the way uncertainty is surfaced throughout the product.

Sketch portrait of Maya, the key Underpass persona.
"I don't mind planning ahead. I just need honest information."

Persona

27 · Digital Marketing Assistant · Wheelchair user

Profile

Relies on detailed accessibility information to confidently attend concerts, events, and cultural venues independently.

Goals

  • Verify venue accessibility before purchasing tickets
  • Understand entrances, circulation, and facilities
  • Know what the viewing experience will be like
  • Attend events without requiring assistance

Needs

  • Detailed accessibility information beyond basic labels
  • Recent, trustworthy user reports
  • Photos of entrances, bathrooms, and seating areas
  • Confidence that information is current and accurate

Pain Points

  • "Accessible" often only refers to the entrance
  • Limited information about accessible toilets
  • Poor visibility from designated accessible areas
  • Outdated or incomplete venue information
  • Time-consuming venue research

Behaviours

  • Researches venues before booking
  • Seeks first-hand accessibility reviews
  • Saves trusted venues for future visits
  • Plans outings well in advance

Scenario

Wants to attend a concert but finds only a generic accessibility statement on the venue website. Uses community-submitted reviews, photos, and accessibility reports to determine whether the venue will actually meet her needs.

Underpass Opportunity

Provide reliable, community-driven accessibility information that reduces uncertainty and helps users make informed decisions before attending a venue.

Observed gap

Most venue pages expose only minimum compliance language, not the detail people actually use to decide whether a night out is feasible.

User need

Actionable detail: route difficulty, seating clarity, toilet access, wait conditions, and whether support requires calling ahead.

Design implication

Prioritize comparability, confidence states, and structured summaries before asking users to read long-form notes.

03 — Structure

An information model built around access questions

The architecture was organized around the questions users actually ask: Can I get in? Can I move through the venue? Can I stay for the full experience? Can I trust this enough to commit?

That led to a layered venue profile: a scannable access summary, expandable categories, and deeper notes for edge cases — evidence first, detail on demand.

Process artifact

Early wireframes

Underpass early wireframe 1.
Underpass early wireframe 2.
Underpass early wireframe 3.

Process artifact

Information architecture sketch

Underpass information architecture sketch.

04 — Core Flows

From browsing to confidence-building

Three flows carry most of the product weight: how users find venues, how they read and manage access detail, and how they contribute reports back into the system.

04.1 — Preference Setup & Discovery

The onboarding flow asks for practical preferences rather than broad labels, giving the product a clearer basis for shaping discovery. Fewer, more usable inputs — no false precision from an over-detailed setup.

04.2 — Adaptive Profile

The profile is an editable accessibility layer, not a static account page. Preferences shift over time, so the system stays flexible rather than locking in a fixed setup.

04.3 — Venue Reporting

Users can update existing venues or add new ones — including temporary and underground spaces that rarely appear elsewhere. Timestamps, conflicting reports, and verification markers keep uncertainty visible rather than flattening it into false authority.

Add Venue report flow screen two.
Add Venue report flow screen three.
Add Venue report flow screen one.

Users can mark a venue as public, private, or approximate — protecting underground and temporary spaces while still letting accessibility detail circulate.

05 — Constraint

Designing for incomplete, conflicting, and changing venue data

Venue accessibility data is usually incomplete — some official, some user-submitted, some inferred. Treating it all as equally reliable would undermine trust immediately.

The response was to make uncertainty legible. Underpass uses evidence labels and progressive disclosure to show what is confirmed, what is probable, and what still needs checking — a messier but more trustworthy model than a single summary score.

01

Confidence states

Separate confirmed venue details from community insight and unresolved gaps, so users can judge reliability at a glance.

02

Graceful incompleteness

Keep a venue profile useful even when some categories are missing, instead of collapsing into an all-or-nothing experience.

03

Participation loop

Invite future contributions without making the product feel like unpaid admin for people already doing extra work to attend.

05 — Confidence states / Participation

Making empty states useful

Underpass often meets people at points of uncertainty — nothing matched, nothing saved, nothing submitted yet. Rather than leaving those screens blank, the interface keeps people oriented and gives them a clear next move.

Filtered browse

Filtered browse

When a search returns nothing, filters stay visible so users can broaden criteria instead of resetting the whole task.

Saved venues

Saved venues

The saved view is framed as a place for later comparison rather than an abandoned list — waiting for detail, not missing it.

My reports

My reports

Before any report history exists, the screen explains why contributing matters and what that participation adds to the wider system.

06 — Outcome

Turning access information into usable decision infrastructure

The final concept treats accessibility information as infrastructure, not afterthought. The interface stays calm, but the model underneath is built to reduce uncertainty before someone commits to a night that may not work.

The strongest result is the decision logic: turning fragmented access information into something comparable and legible before someone commits to going out. Judgment support over completeness — clarity over the appearance of certainty.

01

Venue profiles are organized around access questions rather than generic ratings, making it faster to rule spaces in or out before committing.

02

Structured facts, community input, and unresolved unknowns are shown as distinct information types instead of being flattened into one reliability level.

03

Uncertainty is surfaced through confidence states and evidence labels, so users can judge risk rather than trust a simplified summary score.

07 — Reflection

What the concept clarified

The project clarified that accessibility products need to communicate confidence, not just information. Ambiguity is part of the system, so the interface has to expose it directly rather than smoothing it over for the sake of a cleaner screen.

If developed further, the next step would be testing contribution mechanics, event-level variation, and ways for venues and attendees to co-maintain access profiles without overburdening either side.

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